Sideline
Launching a New Brand, Same Product
Sideline was a riff on our existing app, Textfree, that let users send text messages and phone calls via wi-fi. This was especially popular among teenagers equipped with nothing more than an iPod Touch and allowed them to text on the wi-fi enabled grounds of their high-school. Sideline was adapted for a more adult demographic, and we envisioned a suite of business features built into a second phone number. Leveraging the user’s existing cellular plan, the second number provided a way to help entrepreneurs separate their business and personal lives while still using the same device.
Early testing of a barebones branded product proved successful. The go-ahead to develop a cohesive and professional looking application was given, and I worked to implement the new design for the Android platform.
30-Days
For better or worse, mostly worse, the new design was planned to coincide with a transition of Sideline to a paid subscription model as opposed to the freemium version we had utilized since forever. This meant charging users a monthly fee and removing advertisements and in-app purchases. The new design then, had to feel premium, and assert itself among business oriented users.
Romania
For this project, a majority of development was being completed in Romania. In order to accommodate for the drastic time zone differences, we established a nice cadence using a Confluence page to detail redlines and specs for the new designs. By 6:00 PM requirements would be finalized for the day and changes submitted to the page. The developers would start their day and wrap by 7:00 AM our time at which point I’d be on a call to review the implementation before they were off for the evening. Keep in mind this is pre-cloud services like Figma which have drastically improved the hand off process.
Conclusion
After the design update, and the transition to a paid product, we saw revenue increase despite the heavy losses of daily active users. The advantage of moving towards a subscription based service was an improved user experience that did not require accommodating advertisements or pushing paid features. There was a greater focus on the user, and extra motivation to provide a product worth it’s paid status.